00:00
00:00
Sonicyay2
Hey, I'm Sonnakai. I haven't posted anything besides artwork in Newgrounds for about 5 years, but if you see anything you like, then give it a view! Could be worth a thing or two. Just know that I think this is where all my poo animations are stored.

Age 21, Male

Joined on 4/3/10

Level:
6
Exp Points:
324 / 400
Exp Rank:
> 100,000
Vote Power:
4.65 votes
Rank:
Civilian
Global Rank:
84,224
Blams:
4
Saves:
66
B/P Bonus:
0%
Whistle:
Normal
Medals:
1,329

Sonicyay2's News

Posted by Sonicyay2 - December 28th, 2020



Howdy, everyone! Been a while, eh?

I've been working on something a little special behind the scenes for a while now, and I've made enough progress to where I think I'm ready to reveal it. Based on the Henry Stickmin series, Saving the Person is a Choose Your Own Adventure game set within the Callan the Stickman universe. Like with my previous project, I assume there are plenty of questions that'll be asked along with this announcement, so I'll do a little Q&A to answer some of them.


What's a Callan the Stickman?

Callan the Stickman is a series I started back in 2013 starring...well, take a wild guess. It's something of a passion project for me, with a lot of stories I want to tell in it. But I felt like it'd work for the style of a Henry Stickmin fangame, hence why I'm using these characters.


Why are you making Saving the Person?

I love Henry Stickmin. I think they are hilarious, well animated games that are immensely worth playing. Seriously, if you haven't played them yet, buy The Henry Stickmin Collection on Steam. Trust me, you'll love it. Anywho, after said collection released, that reignited that love for the series, and that love manifested into a desire to pay tribute to it. Additionally, I was getting a little bit burnt out from mainly just making FNAF fangames for a while now, and wanted to do something different to shake things up. Hence, this game. Also Jenny said he'd really like to see it, so that helped too.


How big is Saving the Person?

Saving the Person will have 30 fails and 4 endings, so somewhere inbetween Escaping the Prison and Stealing the Diamond. It was initially meant to be 25 fails but feature creep happened. Oh well.


What is the game gonna be made in?

It will be made in Adobe Animate using ActionScript 3.


Hold on, like, Flash? Isn't that set to be discontinued in three days? Are you insane?!

Eh, not really. I've done some digging into it and learned that Flash being discontinued probably won't be a major setback. I'll link this video made by Two Left Thumbs about it, but the long and short of it is there'll still be many ways to work around it, such as the Newgrounds Player, exporting to an .exe and the in-progress Ruffle which will emulate Flash Player. (although it doesnt support as3 yet so that stinks.) I'll look into future ways around it as time goes on but for now, I'm not worried.


When is this game set to be released?

It's hard to say. You're looking at the guy who took 2 straight years to finish and release FNAN 2 so obviously it's going to be a while, and I did initially have a deadline of December 31st but...pff, like that's happening now, so if I had to give a good guess based on how things are right now, I'd say maybe....Fall 2021. Yes, I know, that's a long time, but that's what seems realistic to me. Maybe with enough motivation I'll get it done before then. We'll see.


How far in progress is this game so far?

I've intentionally prevented myself from talking about this project until I was far enough in to feel confident in being able to annnounce it without a likely chance of it being cancelled later, so there is plenty done as it currently stands. Right now the entire game is storyboarded, and seven scenes are fully animated. So, believe me, even if the game gets cancelled, you are gonna get something of a full experience. That's a Sonicyay2 guarantee.


Is this game canon to the Callan the Stickman series?

Oh goodness no. There's plenty of differences between this game and the main canon that makes it very hard for the two to co-exist. For example, in the teaser trailer you can see two people standing guard in front of Igor's Castle. No such thing would exist in the main canon, I just threw them in here because otherwise it would mostly just be Callan throughout the whole adventure and that would be pretty lonely.


Is every ending canon?

I think that's something that'll only matter if I end up making a sequel to this game, and if so then it'd probably be very difficult to tie everything together without drastically changing the setting. But until then, yes, every ending is canon. Even though I already know well in advance one got more love than the others.


Do you need help with anything regarding the game?

Later on down the line I will be looking for voice actors, but otherwise, no, I'm good. I mean I'll take suggestions for little fixups on current revealed stuff and ideas for small details, but like I said before, the game is fully planned out, so I'm solid for the most part.


What about Five Nights at Nutty's: Reimagined?

...i dont think anyone here on newgrounds knows what youre talking about but alright ill answer ya, Don't worry, FNAN:R is still in development. I know it's been real slow news-wise as of late, but that's still because we don't feel far enough in development to want to show anything off. Trust me though, a lot is going on behind the scenes. You'll see in due time.


Anything else we should know?

Alright let's see, uhh...there might be a Map system, but I havent tried programming yet, so if it goes poorly, I'll just do what Puffballs did for the first 4 Henry games with just "Retry", "Step Back" and "Restart", um...may have some post-game content like a developer's commentary, that might be nice...erm....oh yeah, it's probably also worth keeping in mind that being an animator isn't exactly my forte. Despite doing it since 2013, I'm still not very experienced with it, mainly since the hobby has moved from that to game development over the years. But honestly, it does feel good to be back. I'm trying something new with this project, all the limbs and facial features are entirely drawn with a pen, instead of being done with the line tool like I did in the past. I feel using the line tool here would make animation much more tedious, since it'd mean a lot of shape tweens and a lot of fixing said shape tweens. Besides, I think the results are pretty appealing regardless. I'm just saying, don't expect anything on par with the Henry games past Escaping the Prison. I'm probably not that experienced in animation just yet. But hey, maybe you'll disagree. We'll just have to see in due time. On the topic of animation, it's probably also worth noting that up until December 23rd, I was animating per frame, when the standard for animation is per two frames with intense actions using each frame. And I've come to realise that if I want to stay sane, I should probably stop doing that. So, the animation for the rest of the game (ie not the intro) probably won't be as smooth. But that in and of itself can be argued as a good thing, so...meh. You can see an example of the animation done after this realization below if you want to judge for yourself. Oh, and also, I hate animating walk cycles. God, the fact I had a harder time animating the arms than the legs makes me question why I even got into the art form in the first place. God.


If you have any further questions, feel free to ask them in the comments below and I'll try to answer them as reasonably as I can. I'm not spoiling anything about what happens in the game tho. You'll just have to see that as time goes on. For now, though, you can follow the game on the GameJolt page for more updates in the future. You'll probably find smaller updates on the game on my Twitter (@Sonicyay4), so that may be worth a follow. Just saying. Good to be back, everyone! A-buh-bye.

iu_216063_3294660.gif


Tags:

Posted by Sonicyay2 - May 10th, 2019


just felt like that was worth saying, that animation is atrocious


oh yeah i still exist by the way hi, sorry ive been busy making memes and downloadable video games, not a lot of newgrounds-worthy stuff


2

Posted by Sonicyay2 - October 30th, 2014


hi i made a spooky animation which i didnt submit to the portal because it would very quickly get blammed

it has cameos

it has sticky

it is spooky

3294660_141471404773_Untitled.png


Posted by Sonicyay2 - October 29th, 2014


Okay, if you know me, I'm sure that by know you've heard of the flash game Sticky the Stickman. However, I've came across many problems whilst making it and it's time I finally stand up and get some true help from you guys. So I have some questions I'd like to ask to you and I want you to answer them.
Question 1: What game engine should I use? Remember, it's a 2D platformer. (And I am NOT resorting to making it in Flash.)
Question 2: What shall the two newcomer's roles be in the game? (Don't know what I mean?http://www.newgrounds.com/art/view/sonicyay2/sts-meet-the-newcomers)
Question 3: How many worlds shall there be?
Question 4: Do you think it would be a good idea to try to submit it to Steam?
And finally, Question 5: What should I do to make it unique and seperate it from regular 2D platformers? Give me some good ideas!
And yes, I'm still looking for help in other roles.
I need a voice actor for Stickette, Igor, That-Yellow-Play-On-Worder(soon to get a new name) and the two newcomers. Animators, musicians and level editors are also still appreciated. Give me your best answers, guys!
--Sonicyay2

UPDATE 1
I'm going to begin trying to develop the game on Construct 2. Mainly because I saw you could make Wii U games with it and then I jumped the gun. Uh oh.

3294660_141463162362_R7aXIgx.png


Posted by Sonicyay2 - August 6th, 2014


Which is basically the new name for my Animations. how original
You can see the logo here: http://www.newgrounds.com/dump/item/b109a80fc1a7568f3e505e4bf369b38f


Posted by Sonicyay2 - July 26th, 2014



Posted by Sonicyay2 - July 21st, 2014


Because of course.
I WAS about to upload it to NG, but...


"Your submission must not be a pointless "demo" or "preview" without any redeeming qualities."


So it's best I don't upload it. HOWEVER, if you're interested, you're free to check it out here:

http://www.newgrounds.com/movie/783770/experimental/

So, check it out! You might really like it.....or, yknow, you could just head over to my DeviantART:

http://sonicyay2.deviantart.com/

And check it out there instead. Your call.
--Sonicyay2


Posted by Sonicyay2 - July 19th, 2014


Cliff the Gap Leaper was a blast to do. All the entries were great and I really enjoyed making it. And I really want to see a sequel to it, too. There's so much you could do with this idea! So, why not make a sequel out of it?

I present to you "Cliff the Gap Leaper 2"!

3294660_140577172561_ngbbs53ca5e5a3f1ac.png

If you've seen or participated in the first one, you know what to expect.

Cliff has to cross a big gap in front of him. No matter what. No matter how.

The concept is so simplistic, but yet full of potential if carried out correctly and anyone can contribute to this project.

If you have an idea for a sketch, then please feel free and post your ideas in this thread.

We are also looking for animators and artists, so what are you waiting for? Join this wicked sequel today!


Posted by Sonicyay2 - June 13th, 2014


...you won't be seeing it until 2020. NOW LET ME EXPLAIN.


I'm not exactly old enough yet for my own credit card. I need to be at least 18 to own my own credit card and, knowing my mom and dad, they probably won't let me use theirs. So, anyways, what is this Kickstarter about?


An iOS port of Sticky the Stickman. The funding requirment is £130 (or $220.54 for 'murika.) and, depending on how much money I get to fund it, bonus things will be added to the iOS edition. Unfortunately, no Android version, because that looks complicated as hell. I'd appreciate some help, but for now....meh. So see you in 6 years when this Kickstarter debut.


EDIT 06/07/2018 - turns out you can get a credit card at 15. lol totally setting up the kickstarter now

EDIT 25/05/2019 - 1 year hype boys we're almost there

EDIT 08/09/2020 - YOOOOOOOOOOOOO


Posted by Sonicyay2 - June 2nd, 2014


So, let's talk stuff going on.


Well, first off, I've uploaded a new animation, Filler Dance.Sy2. Unfortunately, it got blammed, but thank Deviantart! http://sonicyay2.deviantart.com/art/Filler-Dance-Sy2-458014556

This is the first time you ever heard my voice, by the way! And of course, I shove Bubbles in to the whole thing. Because I'm not saying it again.


Unfortunately, for everything else, progress has gone down the toilet on all of them. I have a brand new laptop and I wasn't able to bring the files of my old laptop to this one, so the Sonic's Last Battle remake, Minecraft: The Hive Adventures, all of those are gone. I'm still gonna continue working on SLB, but MC:THA? Maybe...


And that's all the news I can think of now. Thanks for listening to this, and I'll see you next time.

 

 

 

 

 

TOOONTOWN 11TH ANNIVERSARY YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA